I'm a Freelance digital creator. My work includes creating everything from CGI and VFX to brand campaigns and building procedural tools.

About me

Focusing on CGI in commercial projects, I like to create work that uses - or builds - new and upcoming tools while well integrating into existing pipelines. With a Generalist approach to 3D and product visualization, I also aim to both offer valuable insights and maintain
 a good overview of the technical side of my work.

Over the past years, I collected a range of experience working with diverse in house teams, artists and creative studios across the globe. During this time, I have also built a network of talented and valuable colleagues, allowing me to take on projects of varying scopes or offer validated consultation on various technical subjects. With my tools of choice ranging from traditional time based DCCs like SideFX Houdini and Blender and asset pipeline tools like Substance Suite to real-time workflows in Unreal Engine, there are a lot of potential approaches to tackle each of my projects.

Outside of commercial projects, I enjoy collaborating on visual arts exhibitions or developing helpful tools related to working with CGI and VFX, such as $HIPMARK, an upcoming set of benchmarking tools for SideFX Houdini.

Additionally, I’m setting up INFINITE TERRAIN with Pascal Wiemers and Felix Geen. IT will act as a hybrid of creative studio and digital content platform.

You can also find my work and project info on Instagram, Artstation or write me an email here.

Brands, clients and collaborators I have helped realize projects

Mini
Nike
Oakley
Maserati
Adidas
Beats
BurberryMinecraft
BlinkInk
FutureDeluxe
Jacquemus
KaDeWe
LNCC
SCHIRN
Sony
About this website
Code for this website was written by  wrnr.dev. It uses Scto Grotesk B and Iosevka, an open source monospace font.
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