Project
Chopard The Sound of Eternity
Year
2025
Tags
development
real-time
animation
blueprints
Description
Supported the team at FIELD in developing and designing the activation.
My core responsibilities included:
• Video Playback: Extended existing logic for spawning and managing PiP video players in the experience. Re-worked transitions and widget materials into a modular, variable-driven system using MIDs and custom HLSL shaders.
• Lighting and Shading: Authored multiple iterations of product and Niagara particle lighting and shading alongside an Unreal Artist.

Trailer from FIELD.IO

Product lighting

Still from activation

Still from activation

Still from activation
Client
Chopard
Executive Production
Sinéad McCarthy
Creative Direction
Justin Crook
Technical Direction
Jonas Otto
Design Lead
Max Palmer
Jason Wiley
Spatial Design
Sonja Stadelmaier
Riccardo Torresi
Design
Ray Chong
Development
Guido Schmidt
Lukas Schmeck
James Lee
Dorian Gourg
Sam Care
Sound Design
Sebastiaan Smink
Communication
Alexa Chirnoagă
In Collaboration With
Map Project Office
LeTruc